﻿using System.Collections.Generic;
using UnityEngine;

namespace HKTools
{
    /// <summary>
    /// TodoList 序列化数据
    /// </summary>
    public class HK_TodoListData : ScriptableObject
    {
        [HideInInspector, SerializeField] public List<string> TodoList;
        [HideInInspector, SerializeField] public List<string> CommentedList;
    }
}